These cards are worded specifically to bend the rules of Magic, letting you play as many of them in your deck, with a bonus or two for having more of them in play or having played them during a game
Fits 100 single-sleeved cards with room for tokens and all those other cards you've been meaning to add to your deck for the past few months
Jace needs every cadet at their finest in order to help him overwrite reality. While the schools of Strixhaven are all based on opposing colors, the five schools of Hexhaven are allied colors: Fatehold (blue-white): Predict the future to make the best choices Theorex (blue-black): Students in the school of dark math tend to go insane by bending reality Stingerquill (red-black): Merciless, aggressive voice mages without the restraint or elegance of Silverquill Constrari (red-green): Builders who also make towering puppet soldiers Vigorbloom (green-white): Practitioners of transformative healing magic Theres a mixing of old and new, head designer Mark Rosewater said
From Tooth and Claw to Viscera Seer, this is a deck that understands what it is trying to do and does so very nicely
You may play lands, and cast spells from that players hand this turn. This is on a five mana Esper 3/3, so the cost and body arent great, but if you want to make sure you lose a game of Commander before you even get to do anything, have this as your main card