I feel like the most important thing for piloting Vogar successfully will be figuring out when its okay to just let him die in order to refill your hand and keep things going
After this, youll be able to value your card accurately, using all available data to pinpoint a solid number
Ive never heard of the Onakke before, though the idea of Ogre Spirit artificers is pretty neat
If there were fewer, I could maybe maintain a deck for each, but as someone who might play cEDH, Old School, Premodern, Legacy, Modern, Pioneer, Standard, Pauper, and even Vintage, its just too much to keep a tournament ready deck for anything I might want to play
This is a difficult task and is mentally fatiguing until you get used to it