Right now, Ive settled for Lurrus in Game 1 and Experimental Frenzy Game 2 against decks with a lot of removal spells, but its not clear to me that this is the right approach
Vikavolt V took a long break from competitive play between the time when it was played in PikaRom and its comeback around the time Lost Origin came out, but it ended up being one of Darkness Ablazes best cards (and is still very relevant in Expanded)
Works best on neutral and pastel color combinations
And yes, of course, you can play more Lands, but something may shock you every time you do
Haunting Voyage Haunting Voyage is a mass reanimation effect in typal decks, and its especially good in self-mill decks usually zombie decks, Bloomburrow rat decks, or Iname, Death Aspect