Of the characters making an appearance, Elsa and Anna (and Olaf, of course) are the best equipped to deal with the setting
If nothing else, being able to activate Arthur, Wizard's Apprentice and grab three points of lore on your turn at the cost of another card may just be the thing you need to boost you over the finish line and grab a victory ahead of your opponents

$64.99 Cloud, Midgar Mercenary (0375 - Borderless) Final Fantasy Variants $15.99 Clive, Ifrit's Dominant (0385 - Borderless) Final Fantasy Variants $9.99 Genji Glove Final Fantasy $29.99 Lightning, Army of One (0400 - Borderless) Final Fantasy Variants $17.99 Nibelheim Aflame (0339 - Borderless) Final Fantasy Variants $14.99 The Wind Crystal (0330 - Borderless) Final Fantasy Variants $19.99 Aettir and Priwen (0350 - Borderless) Final Fantasy Variants $34.99 Clive, Ifrit's Dominant (0318 - Borderless) Final Fantasy Variants $42.99 Kefka, Court Mage (0322 - Borderless) Final Fantasy Variants $5.99 Lindblum, Industrial Regency (0312 - Borderless) Final Fantasy Variants $8.99 Emet-Selch, Unsundered (0394 - Borderless) Final Fantasy Variants $2.79 Restoration Magic Final Fantasy 0 results found

With the recent rise of ruby/amethyst control, steel has been shaving copies of Fire the Cannons and Grab Your Sword in favor of cards like Beasts Mirror to try and keep up with the opponents card draw
Nothing wrong with some classic card-advantage-centric gameplay, especially in a format where other decks will actually run out of gas if you hold out long enough