For decks like Derevi, Empyrial Tactician or Nadu, Winged Wisdom, having a mana dork on turn 1 is often better than waiting until turn 2 for a ramp spell
Drawing two cards and making a treasure is an exceedingly good rate, and Deadly Dispute can be used both proactively and reactively, netting you some much needed resources for your troubles
I like that they managed to stick with the characteristic topdeck strategy of Aminatou, the Fateshifter, but expanded into enchantress territory here
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The problem with that deck is that you need to play a critical mass of discard effects, but eventually they become worthless when your opponent has no cards in hand