You won't be setting up uber-complex combos or interacting with your opponents much, and you won't learn much about the newer mechanics featured in Lorcana
How much cards are getting played are not always a big factor in their value, it can sink a card
Adventure Lands Ishgard, the Holy See Jidoor, Aristocratic Capital Lindblum, Industrial Regency Midgar, City of Mako Zanarkand, Ancient Metropolis The adventure lands are far more exciting than the towns
Really narrow 1/3 hatebears historically arent good enough, and I dont see why this would be an exception
Source: TCGplayer Moonmist (ISD), near-mint But as it turns out, Moonmists price spike has nothing to do with wolves or werewolves and all to do with humans