Since [Zendikar Rising]s a land set, one option is always a land, but it lets the other side be an effect that might be too narrow to play by itself. That meant the Magic team could create more cards that both fit Zendikars theme, but also created chances for niche abilities
add 1 "Jinzo" monster from your Deck to your hand, except "Jinzo - Jector", then reveal all Set cards in your opponent's Spell & Trap Zones, and if there are Traps among them, you can Special Summon "Jinzo" monsters from your hand, up to the number of Traps revealed
This means that you are able to target different creatures to spread the counters around, or put it all onto one creature to make it especially big
But what always keeps it fresh after all this time is how many things, mechanics, and aspects there are to hook into, how many interactions there are between all the innate systems, the mana system and the creature system
Lower Text - Promo Info theme booster DRACONIC ROAR [EX-03] CLOSECLOSE EX3-013 SR Digimon Lv.6 Parallel Rare Chaosdramon Color Red Black Form Mega Attribute Virus Type Machine DP 12000 Cost 12 Digivolve Cost 1 4 from Lv.5 Digivolve Cost 2 4 from Lv.5 Upper Text Digivolve: 1 from [Machinedramon] [On Play][When Digivolving] By placing up to 3 red and/or black level 5 cards with [Cyborg] in their traits and different card numbers from your hand and/or trash under this Digimon as its bottom digivolution cards, De-Digivolve 1 1 of your opponent's Digimon for each card placed by this effect