Battles entering the battlefield trigger All Will Be One much like a planeswalker would
For aggressive and tempo decks: Prioritize lands that enter untapped consistently ( Fetch Lands, Fast Lands, Pain Lands ) Avoid tapped entries that slow down early pressure Accept minor life loss as a reasonable trade-off for speed For control and value-oriented decks: Tapped entries matter less when casting expensive spells turn 4+ Extra utility like scry, cycling, or card draw provides long-term value Lands like Temples, Slow Lands, and Cycling Duals become viable options Budget Considerations Without Sacrificing Performance The best dual lands in MTG span an enormous price range, but strong mana bases exist at every budget level
Yay for tokens and graveyard fun times
Some cards may have a cost that includes a mixture of ink, exerted cards and something else - the cost must be paid in full to use the ability
That fits what weve seen in the past, as what you are paying for on the front generally is the creature, and then the equip is the cost to move around, rather than a split with most equipment you see