Now down a game, Dimitrov relied on one of his best catchup cards in the next one
As long as your opponents have less life than the player youre attacking, you can bulk up your field with additional creature tokens that are tapped and attacking
The cards are all great and work very well together

Commander (1) 1 Niv-Mizzet, VisionaryNiv-Mizzet, Visionary Burn (29) 1 Acidic SoilAcidic Soil 1 ArcbondArcbond 1 Blooming BlastBlooming Blast 1 Cave-InCave-In 1 Coruscation MageCoruscation Mage 1 Delayed Blast FireballDelayed Blast Fireball 1 EarthquakeEarthquake 1 Electrostatic FieldElectrostatic Field 1 End the FestivitiesEnd the Festivities 1 Explosive WelcomeExplosive Welcome 1 Fiery ConfluenceFiery Confluence 1 Flame RiftFlame Rift 1 GeistblastGeistblast 1 Ghostfire SliceGhostfire Slice 1 GrapeshotGrapeshot 1 Kessig FlamebreatherKessig Flamebreather 1 Lightning BoltLightning Bolt 1 Mind BombMind Bomb 1 Price of ProgressPrice of Progress 1 Pulse of the ForgePulse of the Forge 1 Punishing FirePunishing Fire 1 Rolling EarthquakeRolling Earthquake 1 Runeflare TrapRuneflare Trap 1 Spear SpewerSpear Spewer 1 Tectonic HazardTectonic Hazard 1 Thermo-AlchemistThermo-Alchemist 1 Turn // BurnTurn // Burn 1 Volcanic SprayVolcanic Spray 1 Wizard's LightningWizard's Lightning Draw (2) 1 Ensnared by the MaraEnsnared by the Mara 1 Grab the PrizeGrab the Prize Land (36) 1 Cascade BluffsCascade Bluffs 1 Command BeaconCommand Beacon 1 Command TowerCommand Tower 1 Fabled PassageFabled Passage 1 Fiery IsletFiery Islet 1 Forbidden OrchardForbidden Orchard 1 Frostboil SnarlFrostboil Snarl 8 IslandIsland 1 Izzet BoilerworksIzzet Boilerworks 1 Jwari Disruption // Jwari RuinsJwari Disruption // Jwari Ruins 8 MountainMountain 1 Myriad LandscapeMyriad Landscape 1 Reflecting PoolReflecting Pool 1 Riverglide Pathway // Lavaglide PathwayRiverglide Pathway // Lavaglide Pathway 1 Shatterskull Smashing // Shatterskull, the Hammer PassShatterskull Smashing // Shatterskull, the Hammer Pass 1 Shivan ReefShivan Reef 1 Spikefield Hazard // Spikefield CaveSpikefield Hazard // Spikefield Cave 1 Spinerock KnollSpinerock Knoll 1 Steam VentsSteam Vents 1 Stormcarved CoastStormcarved Coast 1 Sulfur FallsSulfur Falls 1 Training CenterTraining Center Damage Boost (2) 1 Insult // InjuryInsult // Injury 1 Quest for Pure FlameQuest for Pure Flame Ramp (18) 1 Arcane SignetArcane Signet 1 Baral, Chief of ComplianceBaral, Chief of Compliance 1 Desperate RitualDesperate Ritual 1 Helm of AwakeningHelm of Awakening 1 Inner FireInner Fire 1 Izzet SignetIzzet Signet 1 Jeska's WillJeska's Will 1 Mana GeyserMana Geyser 1 Path of the PyromancerPath of the Pyromancer 1 Pyretic RitualPyretic Ritual 1 Ral, Monsoon Mage // Ral, Leyline ProdigyRal, Monsoon Mage // Ral, Leyline Prodigy 1 Rite of FlameRite of Flame 1 Ruby MedallionRuby Medallion 1 Seething SongSeething Song 1 Sol RingSol Ring 1 Strike It RichStrike It Rich 1 Thunderclap DrakeThunderclap Drake 1 You've Been Caught StealingYou've Been Caught Stealing Counterspells (12) 1 An Offer You Can't RefuseAn Offer You Can't Refuse 1 Arcane DenialArcane Denial 1 CounterspellCounterspell 1 Disdainful StrokeDisdainful Stroke 1 NegateNegate 1 Pact of NegationPact of Negation 1 PyroblastPyroblast 1 Red Elemental BlastRed Elemental Blast 1 RewindRewind 1 Swan SongSwan Song 1 Tibalt's TrickeryTibalt's Trickery 1 UnwindUnwind The deck is extremely reliant on its commander, so I would implore you to have either a burn spell or a CounterspellCounterspell available when you run him out, rather than just tapping out and hoping he sticks

Turn it face up any time for its mana cost if it's a creature card.) Enchanted creature has flying and hexproof