Other than being a fine standalone value piece, it doesnt do anything particularly synergistic with the rest of the deck
Eight years later, when Mirrodin was released one card made Game of Chaos even more of a sure bet, Krarks Thumb
Five overperformers in the Amber-Amethyst Starter Deck Maximus, Relentless Pursuer Friends on the Other Side The Wardrobe, Belles Confidant Rafiki, Mysterious Sage Hades, Lord of the Underworld Five overperformers in the Emerald-Ruby Starter Deck Pongo, Ol Rascal Mickey Mouse, Steamboat Pilot Dragon Fire Mad Hatter, Gracious Host Stitch, Abomination Five overperformers in the Steel-Sapphire Starter Deck Grab Your Sword Maleficent, Uninvited Mickey Mouse, Detective One Jump Ahead Hercules, True Hero The reason why I liked evasion and bodyguard so much is that these abilities deny the opponent the opportunity to make favorable challenges
She also comes with an aggressively costed madness at one generic, one black, and one red mana, letting players have a 4/4 beater on the field very early
If you're concerned about the fact that it only grabs permanent cards, just make sure you're running Eternal Witness or Timeless Witness and you'll have a shot at getting back that key instant or sorcery