Dragon Arch allows you to put most of the creatures in this deck onto the battlefield for a much-reduced cost once per turn
Vulshok Battlegear Brass Knuckles might have an outside shot at some use, but Vulshok Battlegear
8 Sleep-Cursed Faerie Costing only a single blue mana, Sleep-Cursed Faerie gives players a creature advantage early in the game
Anything currently phased out was ignored by all other effects, rules and interactions, but when it came back it would still be the same object it was before: no summoning sickness, no ETB triggers, all the same choices and modes and modifications still applied
Anything that takes out an opposing threat is nice, as are looting/card draw triggers or those which chain into further reanimation these are effects we need all the time anyway, and the more we can overlap them with this other core function of huge deadly attacker, the more consistent we will be